ABRUNHOSA, João Rafael Cruz; BOZZI, Carolina. Gamification for Sustainable Consumption. UXUC - User Experience and Urban Creativity, [S. l.], v. 3, n. 1, p. 40–75, 2021. DOI: 10.48619/uxuc.v3i1.481. Disponível em: https://journals.wisethorough.com/index.php/UXUC/article/view/481. Acesso em: 3 oct. 2025.